In last week’s post, I gave an account of relevant apps for Mobile-Assisted Language Learning (MALL). I thought immediately that I had to try it out in class, since simply writing about it does not lead anywhere. So, the following day I introduced when I was teaching an English class as a substitute teacher. I did not spend the full lesson on Kahoot. The students were working on a the topic: “Inventions”. They gave group presentations on their own made-up inventions. Afterwards, students worked with puzzles and crosswords on the topic. Finally, I told them we were going to do a quiz on Kahoot. The reaction was immediate; the students could almost not sit still by their desks.
One challenge you might face is that some students might not possess a smart phone or bring a computer. This happened in my case. The Law of Education(Kunnskapsdep 1998) has a principle of free policy in Norwegian primary and lower secondary schools. Since I only wanted to conduct one quiz, Human Inventions (by Kahoot), I organised the students in groups. Group cohesion was quickly established and the competitiveness was fierce. The school I work at possesses student Ipads which could also solve this conundrum. In my experience, Kahoot is thus a game based learning supplement which can function as a pedagogic treat for students when working on a subject.